...swing swing

| Sunday, 31 October 2010 | |
Task 2 - Parented Movement

CG - Parent 2 or more objects together and animate motion with delay 
          
          Parenting - Linking a 'child' object to an 'adult' object. The child will then (under various contraints) follow the adult wherever it may go. Many 'children' can be linked to an 'adult'. 'Adults' can also be 'children'. Objects can be parented in any order - but to create longer hierarchies, the order must be correct.

During the lecture the task was to create an arm rig, complete with elbow joint, wrist/hand and fingers. The aim was to parent each object to its predecessor to create a limb that would function as a real arm would. Second to this was to make the arm sway to and fro, implementing a delay on secondary and tertiary sections to give a less robotic looking motion.

Problems creating the arm rig -

1) Parenting - it took several attempts at parenting and re-parenting the objects to get them to be linked in the intended order. Especially when parenting the fingers to the hand, three of the fingers kept getting attached to the first rather than all four fingers being attached as individual objects to the hand.

2) Moving the Pivot Point - on occasion, it was difficult to move the pivot point to the desired location depending on what camera view you are in as the 'grid' isn't visible in all views.

For the task, another simple rig had to be created where motion occurred and a primary action set of a secondary action (in the same way the arm moving created a delayed moving of the hand etc). This task asked for as much imagination as possible when it came to the object being created - suggestions given were balls with tails, so a bounce of the ball would set of a swish of the tail.

Oh my God, was this harder than it needed to be! For this task I decided to make a car move from one point to another - this was basically a cube with four shallow cylinders attached to it for the body and wheels.

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