...head, shoulders, knees and toes

| Monday, 31 January 2011 | |
Oh god... It's time.

I've made a model head. I've made a milliput skull. I've made a wire armature.

Now to put everything together and actually make a whole person - how daunting.

So, to start with I had made a sketch of a character I wanted to try and build. I used this as a template for the initial wire armature - I cut the wire to the correct lengths and then added a milliput torso and pelvis to hold the wire together. After this, to reduce the weight of the model and to rough out the basic contours I also added milliput 'muscles' to the arms and legs.

And this is where my problems began...

Issue 1 - The milliput insisted on crumbling, which lead to difficulty in keeping it smooth.
Issue 2 - The milliput refused to adhere to the wire armature. To combat this I had to add more.
Issue 3 - Because of adding more, this totally altered the intended style of the character from super skinny stylized to verging on failed realism.

I decided to carry on with the project and added skin coloured plastacine over the milliput. However, as the milliput had ended up drying in an awkward shape, the skin didn't look as smooth or as neat as I would have liked.

Also, it became far heavier than I was expecting and I'm not entirely sure why.

The things I need to work on are -

- Sticking to the character design when building a model - I deviated a lot and should really refer back to the sketches more regularly.

- Testing and experimenting with building ideas before performing it on a full model that can't be undone.

- Testing the animatability of the model at many stages as this model became too heavy to animate well.

Time to try again! >_<

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