...don't run you'll fall

| Saturday, 14 May 2011 | |
Yay, I actually pitched my idea and it wasn't awful! Now I just have to actually make stuff to show next time round!

HEALTH AND SAFETY

The Brief - To come up with an idea for an animation based concept to teach and test both staff and students on relevant health and safety protocol in a new and imaginative way. The idea is to move away from boring lectures and create something entertaining and fun while still being informative. Optional interactivity.

The Idea - The concept I came up with for the client brief was that of an interactive First Person point&click 'Shooter' game. Set in a flash-style 'office' area, the player would move through a rolling world space armed with a 'Safety Ray'. At various points, relevant hazards would appear and the aim of the game is to click and 'shoot' these hazards before they pass the player - similar to spotting hazards in time on the Driving Theory Test.

So as to test knowledge of the player, at varying points in the game a larger hazard would occur. This would cause a pop-up quiz to appear. Several visual options would be shown and the player would need to click the correct answer to progress in the game.

The game would have a scoring system based on that of injuries. For each hazard missed, a relevant scale injury would be added to a tally revealed at the end. For every wrong click on the pop-up quiz, a more severe injury would be added to the score. At the end of the game each injury will have a corresponding score and these would be added up to give the final score to the player. Different levels of 'score' will result in different levels of final injury - these would vary from 'Healthy and Safe' to 'Call an Ambulance' to 'Dead' for example.

I want the overall concept to be very colourful and visuals based as I felt that the main issues with current health and safety information is they are overly bland, long and lecture-like. In the same way that children learn through play, why can't this also apply to adults from time to time.

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